A beam tracing method for interactive architectural acoustics.
نویسندگان
چکیده
A difficult challenge in geometrical acoustic modeling is computing propagation paths from sound sources to receivers fast enough for interactive applications. This paper describes a beam tracing method that enables interactive updates of propagation paths from a stationary source to a moving receiver in large building interiors. During a precomputation phase, convex polyhedral beams traced from the location of each sound source are stored in a "beam tree" representing the regions of space reachable by potential sequences of transmissions, diffractions, and specular reflections at surfaces of a 3D polygonal model. Then, during an interactive phase, the precomputed beam tree(s) are used to generate propagation paths from the source(s) to any receiver location at interactive rates. The key features of this beam tracing method are (1) it scales to support large building environments, (2) it models propagation due to edge diffraction, (3) it finds all propagation paths up to a given termination criterion without exhaustive search or risk of under-sampling, and (4) it updates propagation paths at interactive rates. The method has been demonstrated to work effectively in interactive acoustic design and virtual walkthrough applications.
منابع مشابه
Interactive Acoustic Modeling of Complex Environments
A primary challenge in acoustic modeling is computation of reverberation paths from sound sources fast enough for real-time auralization. This paper describes a beam tracing method based on precomputed spatial subdivision and “beam tree” data structures that enables real-time acoustic modeling and auralization for sound sources at fixed locations in interactive virtual environment applications....
متن کاملModeling Sound Reflection and Diffraction in Architectural Environments with Beam Tracing
This paper describes and analyzes a beam tracing method for computing sound propagation paths from sound sources to receivers in architectural environments. The algorithm traces polyhedral beams from the location of each sound source through a precomputed data structure encoding spatial adjacencies. The main features of the method are: 1) it enumerates all potential sequences of specular reflec...
متن کاملEfficient Physics-based Room-acoustics Modeling and Auralization
Author Samuel Siltanen Title Efficient Physics-Based Room-Acoustics Modeling and Auralization The goal of this research is to develop efficient algorithms for physicsbased room acoustics modeling and real-time auralization. Given the room geometry and wall materials, in addition to listener and sound source positions and other properties, the auralization system aims at reproducing the sound as...
متن کاملSound Spatialization Based on Fast Beam Tracing in the Dual Space
This paper addresses the problem of geometry-based sound reverberation for applications of virtual acoustics. In particular, we propose a novel method that allows us to significantly speed-up the construction of the beam tree in beam tracing applications, by avoiding space subdivision. This allows us to dynamically recompute the beam tree as the sound source moves. In order to speedup the const...
متن کاملAccelerated Beam Tracing Algorithm
Determining early specular reflection paths is essential for room acoustics modeling. Beam tracing algorithms have been used to calculate these paths efficiently, thus allowing modeling of acoustics in real-time with a moving listener in simple, or complex but densely occluded, environments with a stationary sound source. In this paper it is shown that beam tracing algorithms can still be optim...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- The Journal of the Acoustical Society of America
دوره 115 2 شماره
صفحات -
تاریخ انتشار 2004